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- ================================================================
- Title : Frags For All!
- A Deathmatch WAD Series designed specifically for
- four player deathmatch play. (DOOM II)
- Filename : FRAG4ALL.WAD
- Author : Christian Antkow
- Email Address : cant@softchoice.com
- Misc. Author Info : Crazed and devoted DOOM nut who's in search of the
- perfect four player deathmatch WAD for network
- play. Spends more time on DOOM related activities
- than would like to admit :)
- Description :"Lock the target
- Bait the line
- Spread the net
- and FRAG the man!"
- (To paraphrase Front 242's "HeadHunter")
-
- MAP01 - Free For All : Converted from my original DOOM I deathmatch wad
- This was my first "real" deathmatch wad and still
- remains as one of my favourites. All weapons are
- present, but going for them puts you in a position
- to be fragged. Fast paced and crazy.
- MAP02 - Skulker : This one is Andrew Moore's favourite (fellow
- co-worker and DOOM nut). You skulk around in a
- dark maze searching for your opponent. Not a very
- high-frag level but it lends itself nicely for some
- long distance rocket fights or shotgun battles.
- The catwalks also make gameplay more interesting by
- being able to sneak up on an unsuspecting opponent.
- MAP03 - Hunter : A very simple rocket WAD. A very high "Negative
- Frag" level if you have four players and have an
- itchy trigger finger.
- MAP04 - Death To All : Made this level while totally smashed at an office
- party. Had an entire office full of drunk crazees
- who wanted to see how long it could take me to
- design a deathmatch WAD. Took me an hour to build
- this one and we played it well into the wee hours
- of the morning. This one is a VERY HIGH FRAG level
- and with four players, it's just INSANE!!! This is
- my best "Heart-Pounding-Sweat-Building" level to
- date. Big thanks go out to my Ingram Micro,
- Symantec, Microsoft and Delrina reps for cheering
- me on while I slaughtered the other people in
- the office...
- MAP05 - Carnage : Was fooling around with some different ideas in
- this one. There are diagonal coridoors connecting
- four outside rooms and this one makes for
- interesting play. There is a hidden warp in the
- centre courtyard where the rocket launcher is
- which leads to a lift to a megasphere.
- MAP06 - DeadZone : A bit of a departure for me. I was messing around
- with hidden areas and sniping positions. This one
- revolves around a centre room with a lift to a
- rocket launcher and around the rocket launcher
- are four floating megaspheres. You have to see this
- one. This one is probably my best deathmatch WAD
- and with four players, it kicks!
-
- Additional Credits to : Andrew Moore (amoo@softchoice.com) for the
- Floating MegaSphere idea on MAP06
- ================================================================
-
- * Play Information *
-
- Episode and Level # : MAP01-MAP06
- Single Player : No
- Cooperative 2-4 Player : No
- Deathmatch 2-4 Player : YES, YES, Oh Y E S!!!
- Difficulty Settings : Not implemented
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
- Build Time : Well over 200+ hours in total
- Play Notes : All levels have co-op exits. We've found that it's
- also good to play with -TIMER 10 and see who get's
- the most frags after 10 minutes.
-
- * Construction *
-
- Base : New levels from scratch
- Editor(s) used : 1DEU-II, DEU2C, EdMap 1.?
- Known Bugs : On MAP06, as you're going up the rocket launcher
- lift, the floors from the invisible sector briefly
- "Bleed" but go away and soon as it's out of your
- line of sight. Couldn't find a way around this
-
- Thanx to the entire id crew for releasing such a great game. It was worth
- every penny I spent on it and has given me countless hours of enjoyment
- with network and modem play. I look forward to spending my money on Quake
- when it ships in 4th quarter '95 and hope it lives up to the hype.
-
- If you have any comments about these levels, please e-mail me. Tell me what
- you think and if I get good enough response, I'll probably design some more.
-
- * Copyright / Permissions *
-
- Authors MAY NOT use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites: ftp.idsoftware.com
- ftp.cdrom.com
- ftp.orst.edu
-